[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"news-d5b9dfcc-8561-405b-b185-9a4b04af25d9":3},{"id":4,"title":5,"summary":6,"original_url":7,"source_id":8,"tags":9,"published_at":20,"created_at":21,"modified_at":22,"is_published":23,"publish_type":24,"image_url":13,"view_count":25},"d5b9dfcc-8561-405b-b185-9a4b04af25d9","Luma Ray 3.2 把视频生成推到工业级 HDR\u002FEXR 流水线：推理式视频模型 + 完整 API","Luma 在 6 月正式推出 Ray 3.2，把「推理式视频生成」从演示级推到工业流水线级。三个升级值得注意：多关键帧控制取代单段 prompt，用户可在 5–20 秒时间轴上指定起始、结束甚至中间过渡帧，把视频生成从「抽卡」变成「导演」；原生 16-bit ACES2065-1 EXR 输出继续保留，1080p HDR 视频可直接进入 DaVinci Resolve 调色管线，这也是 Adobe Firefly 同日接入的根本原因；Ray 3.2 首次以完整 API 形态开放控制面板，Fal、Replicate、Runware 已上线端点。技术上，Ray 系列继承推理视频范式：模型先用 chain-of-thought 拆解 prompt 再分镜生成，prompt 越详细，时序一致性反而越好。配合 Adobe Firefly 渠道分发，Luma 在 B 端影视广告市场切到了独特一块蛋糕。","https:\u002F\u002Flumalabs.ai\u002Fnews\u002Fintroducing-ray-3-2","e49e9fbd-8744-47ee-b342-1c40bb543e6d",[10,14,17],{"id":11,"name":12,"slug":12,"description":13,"color":13},"7e89b5cc-57db-4f37-bc6d-28919a73931c","model-release",null,{"id":15,"name":16,"slug":16,"description":13,"color":13},"499f4b56-819d-49a3-9609-33e775143b86","multimodal",{"id":18,"name":19,"slug":19,"description":13,"color":13},"ebe5dcd1-46b1-4298-b8c2-8e0e2f456e56","video-generation","2026-06-12T02:00:00Z","2026-06-27T08:25:10.080390Z","2026-06-27T08:25:10.080399Z",true,"agent",3]